name		Hawk_Run
health		100
speed		11
type		none
weaploss	3
modelflag	7
makeinv		4
atchain		1
gfxshadow	1
nodrop		1
facing		1
risetime	500
icon		data/chars/Hawk/icon.gif


anim spawn
	delay	10
	offset	8 81
	jumpframe 0 0 2 0
	frame	data/chars/Hawk/run0.gif
	offset	33 81
	frame	data/chars/Hawk/run1.gif
	offset	43 81
	frame	data/chars/Hawk/run2.gif
	offset	28 81
	frame	data/chars/Hawk/run3.gif
	offset	3 81
	frame	data/chars/Hawk/run4.gif
	offset	26 81
	frame	data/chars/Hawk/run5.gif
	offset	32 81
	frame	data/chars/Hawk/run6.gif
#move	-100
	offset	19 82
	frame	data/chars/Hawk/run7.gif

anim	burn
drawmethod 330 330
	loop	0
	offset	48 111
	delay	3
	frame	data/chars/misc/burn/burn4.gif
	frame	data/chars/misc/burn/burn5.gif
	frame	data/chars/misc/burn/burn6.gif
drawmethod 240 240
delay 2
	offset	89 144
	frame	data/chars/Hawk/fall/05.gif





anim idle
	loop	1
	bbox	92 52 42 87
	delay	10
	offset	8 81
	frame	data/chars/Hawk/run0.gif
	offset	33 81
	frame	data/chars/Hawk/run1.gif
	offset	43 81
	frame	data/chars/Hawk/run2.gif
	offset	28 81
	frame	data/chars/Hawk/run3.gif
	offset	3 81
	frame	data/chars/Hawk/run4.gif
	offset	26 81
	frame	data/chars/Hawk/run5.gif
	offset	32 81
	frame	data/chars/Hawk/run6.gif
	offset	19 82
	frame	data/chars/Hawk/run7.gif

anim walk
	loop	1
	bbox	92 52 42 87
	delay	10
	offset	8 81
	frame	data/chars/Hawk/run0.gif
	offset	33 81
	frame	data/chars/Hawk/run1.gif
	offset	43 81
	frame	data/chars/Hawk/run2.gif
	offset	28 81
	frame	data/chars/Hawk/run3.gif
	offset	3 81
	frame	data/chars/Hawk/run4.gif
	offset	26 81
	frame	data/chars/Hawk/run5.gif
	offset	32 81
	frame	data/chars/Hawk/run6.gif
	offset	19 82
	frame	data/chars/Hawk/run7.gif

anim run 
	loop	1
	bbox	92 52 42 87
	delay	10
	offset	8 81
	frame	data/chars/Hawk/run0.gif
	offset	33 81
	frame	data/chars/Hawk/run1.gif
	offset	43 81
	frame	data/chars/Hawk/run2.gif
	offset	28 81
	frame	data/chars/Hawk/run3.gif
	offset	3 81
	frame	data/chars/Hawk/run4.gif
	offset	26 81
	frame	data/chars/Hawk/run5.gif
	offset	32 81
	frame	data/chars/Hawk/run6.gif
	offset	19 82
	frame	data/chars/Hawk/run7.gif



anim jumpdelay
offset	27 104
	delay	7
	bbox	40 42 17 73
	frame	data/chars/Hawk/jump2.gif

anim jump
	delay	27
	bbox	44 27 14 93
	offset	31 109
	frame	data/chars/Hawk/jump1.gif
	offset	27 104
	frame	data/chars/Hawk/jump2.gif
	offset	15 96
	frame	data/chars/Hawk/jump3.gif
       
anim jumpland
offset	31 109
	delay	7
	bbox	40 42 17 73
	frame	data/chars/Hawk/jump1.gif
  
anim	jumpattack
	offset	33 98
	delay	12
	bbox	23 0 40 65
	frame	data/chars/Hawk/jumpatk2-1.gif
	offset	35 94
	frame	data/chars/Hawk/jumpatk2-2.gif
	delay	500
	bbox	78 13 40 50
	attack	56 35 94 62 10
	offset	42 85
	frame	data/chars/Hawk/jumpatk2-3.gif
		
anim	jumpattack2
	offset	35 100
	delay	12
	bbox	23 0 40 65
	frame	data/chars/Hawk/jumpatk1.gif
	offset	8 106
	frame	data/chars/Hawk/jumpatk2.gif
	delay	500
	attack	68 70 32 27 10 1
	offset	23 104
	frame	data/chars/Hawk/jumpatk3.gif

#anim attackup
#drawmethod 240 240
	#offset	100 155
	#delay	5
	#jumpframe 1 2 0 -1
	#frame	data/chars/Hawk/run5.png
	#delay	13
	#frame	data/chars/Hawk/jump1.png
	#frame	data/chars/Hawk/jump2.png
	#frame	data/chars/Hawk/jump1.png
	#delay	5
	#frame	data/chars/Hawk/run5.png

#anim attackdown
#drawmethod 240 240
	#offset	100 155
	#delay	5
	#jumpframe 1 2 0 1
	#frame	data/chars/Hawk/run1.png
	#delay	13
	#frame	data/chars/Hawk/jump1.png
	#frame	data/chars/Hawk/jump2.png
	#frame	data/chars/Hawk/jump1.png
	#delay	5
	#frame	data/chars/Hawk/run1.png


anim attack1
	loop	0
	delay	5
	offset	30 102
	frame	data/chars/Hawk/knife/knife2.gif
	offset	14 102
	frame	data/chars/Hawk/knife/knife3.gif
	delay	18
	hitfx	data/sounds/Slash2.wav
	blast	22 12 128 57 25 1
	offset	-19 104
	frame	data/chars/Hawk/knife/knife4.gif
	delay	8
	offset	1 102
	blast	0 0 0 0
	frame	data/chars/Hawk/knife/knife5.gif
	offset	45 97
	frame	data/chars/Hawk/knife/knife6.gif
	offset	43 104
	frame	data/chars/Hawk/knife/gun1.gif
	

anim pain
	#delay	30
	#jumpframe 0 0 -2 0
	loop	0
	offset	54 146
	delay	7
	bbox	16 60 48 80
	frame	data/chars/Hawk/pain/01.gif
	delay	30
	frame	data/chars/Hawk/pain/02.gif
	delay	7
	frame	data/chars/Hawk/pain/01.gif	

anim fall
	#delay	30
	#landframe 2
	
	#delay	300
	loop	0
	delay	10
	offset	89 144
	frame	data/chars/Hawk/fall/01.gif
	#attack	20 56 98 73 10 1
	frame	data/chars/Hawk/fall/02.gif
	attack	8 74 114 46 10 1
	frame	data/chars/Hawk/fall/03.gif
	#attack	14 96 103 44 10 1
	frame	data/chars/Hawk/fall/04.gif
	#attack	0 0 0 0 0 0
	frame	data/chars/Hawk/fall/05.gif

anim rise
loop	0
	offset	45 94
	delay	10
	frame	data/chars/Hawk/rise/01.gif
	frame	data/chars/Hawk/rise/02.gif
	frame	data/chars/Hawk/rise/03.gif
